// THIS FILE IS AUTOGENERATED, DO NOT MODIFY /*QUAKED actor_ally_socom_MP5 (0.0 0.25 1.0) (-16 -16 0) (16 16 72) SPAWNER FORCESPAWN UNDELETABLE PERFECTENEMYINFO DONTSHAREENEMYINFO defaultmdl="body_seal_soccom_assault_a" "count" -- max AI to ever spawn from this spawner SPAWNER -- makes this a spawner instead of a guy FORCESPAWN -- will try to delete an AI if spawning fails from too many AI UNDELETABLE -- this AI (or AI spawned from here) cannot be deleted to make room for FORCESPAWN guys PERFECTENEMYINFO -- this AI when spawned will get a snapshot of perfect info about all enemies DONTSHAREENEMYINFO -- do not get shared info about enemies at spawn time from teammates */ main() { self.animTree = ""; self.additionalAssets = ""; self.team = "allies"; self.type = "human"; self.subclass = "regular"; self.accuracy = 0.2; self.health = 100; self.secondaryweapon = ""; self.sidearm = "glock"; self.grenadeWeapon = "fraggrenade"; self.grenadeAmmo = 0; if ( isAI( self ) ) { self setEngagementMinDist( 256.000000, 0.000000 ); self setEngagementMaxDist( 768.000000, 1024.000000 ); } switch( codescripts\character::get_random_weapon(2) ) { case 0: self.weapon = "mp5"; break; case 1: self.weapon = "mp5_reflex"; break; } switch( codescripts\character::get_random_character(2) ) { case 0: character\character_seal_soccom_assault_d::main(); break; case 1: character\character_seal_soccom_assault_c_blk::main(); break; } } spawner() { self setspawnerteam("allies"); } precache() { character\character_seal_soccom_assault_d::precache(); character\character_seal_soccom_assault_c_blk::precache(); precacheItem("mp5"); precacheItem("mp5_reflex"); precacheItem("glock"); precacheItem("fraggrenade"); }