// THIS FILE IS AUTOGENERATED, DO NOT MODIFY /*QUAKED actor_enemy_favela_LMG (1.0 0.25 0.0) (-16 -16 0) (16 16 72) SPAWNER FORCESPAWN UNDELETABLE PERFECTENEMYINFO DONTSHAREENEMYINFO defaultmdl="body_militia_assault_aa_blk" "count" -- max AI to ever spawn from this spawner SPAWNER -- makes this a spawner instead of a guy FORCESPAWN -- will try to delete an AI if spawning fails from too many AI UNDELETABLE -- this AI (or AI spawned from here) cannot be deleted to make room for FORCESPAWN guys PERFECTENEMYINFO -- this AI when spawned will get a snapshot of perfect info about all enemies DONTSHAREENEMYINFO -- do not get shared info about enemies at spawn time from teammates */ main() { self.animTree = ""; self.additionalAssets = "common_rambo_anims.csv"; self.team = "axis"; self.type = "human"; self.subclass = "militia"; self.accuracy = 0.12; self.health = 150; self.secondaryweapon = ""; self.sidearm = "glock"; self.grenadeWeapon = "fraggrenade"; self.grenadeAmmo = 0; if ( isAI( self ) ) { self setEngagementMinDist( 512.000000, 400.000000 ); self setEngagementMaxDist( 1024.000000, 1250.000000 ); } switch( codescripts\character::get_random_weapon(3) ) { case 0: self.weapon = "rpd_acog"; break; case 1: self.weapon = "rpd"; break; case 2: self.weapon = "rpd_reflex"; break; } switch( codescripts\character::get_random_character(11) ) { case 0: character\character_opf_militia_assault_aa_blk::main(); break; case 1: character\character_opf_militia_assault_aa_wht::main(); break; case 2: character\character_opf_militia_assault_ab_blk::main(); break; case 3: character\character_opf_militia_assault_ac_blk::main(); break; case 4: character\character_opf_militia_lmg_aa_blk::main(); break; case 5: character\character_opf_militia_lmg_ab_blk::main(); break; case 6: character\character_opf_militia_lmg_ac_blk::main(); break; case 7: character\character_opf_militia_smg_aa_blk::main(); break; case 8: character\character_opf_militia_smg_aa_wht::main(); break; case 9: character\character_opf_militia_smg_ab_blk::main(); break; case 10: character\character_opf_militia_smg_ac_blk::main(); break; } } spawner() { self setspawnerteam("axis"); } precache() { character\character_opf_militia_assault_aa_blk::precache(); character\character_opf_militia_assault_aa_wht::precache(); character\character_opf_militia_assault_ab_blk::precache(); character\character_opf_militia_assault_ac_blk::precache(); character\character_opf_militia_lmg_aa_blk::precache(); character\character_opf_militia_lmg_ab_blk::precache(); character\character_opf_militia_lmg_ac_blk::precache(); character\character_opf_militia_smg_aa_blk::precache(); character\character_opf_militia_smg_aa_wht::precache(); character\character_opf_militia_smg_ab_blk::precache(); character\character_opf_militia_smg_ac_blk::precache(); precacheItem("rpd_acog"); precacheItem("rpd"); precacheItem("rpd_reflex"); precacheItem("glock"); precacheItem("fraggrenade"); //---------------- maps\_rambo::main(); //---------------- }