// THIS FILE IS AUTOGENERATED, DO NOT MODIFY /*QUAKED actor_enemy_favela_SNPR (1.0 0.25 0.0) (-16 -16 0) (16 16 72) SPAWNER FORCESPAWN UNDELETABLE PERFECTENEMYINFO DONTSHAREENEMYINFO defaultmdl="body_militia_assault_aa_blk" "count" -- max AI to ever spawn from this spawner SPAWNER -- makes this a spawner instead of a guy FORCESPAWN -- will try to delete an AI if spawning fails from too many AI UNDELETABLE -- this AI (or AI spawned from here) cannot be deleted to make room for FORCESPAWN guys PERFECTENEMYINFO -- this AI when spawned will get a snapshot of perfect info about all enemies DONTSHAREENEMYINFO -- do not get shared info about enemies at spawn time from teammates */ main() { self.animTree = ""; self.additionalAssets = "sniper_glint_and_rambo.csv"; self.team = "axis"; self.type = "human"; self.subclass = "militia"; self.accuracy = 0.15; self.health = 150; self.secondaryweapon = ""; self.sidearm = "glock"; self.grenadeWeapon = "fraggrenade"; self.grenadeAmmo = 0; if ( isAI( self ) ) { self setEngagementMinDist( 1250.000000, 1024.000000 ); self setEngagementMaxDist( 1600.000000, 2400.000000 ); } self.weapon = "dragunov"; switch( codescripts\character::get_random_character(2) ) { case 0: character\character_op_militia_sniper::main(); break; case 1: character\character_opf_militia_assault_aa_wht::main(); break; } } spawner() { self setspawnerteam("axis"); } precache() { character\character_op_militia_sniper::precache(); character\character_opf_militia_assault_aa_wht::precache(); precacheItem("dragunov"); precacheItem("glock"); precacheItem("fraggrenade"); //---------------- maps\_rambo::main(); maps\_sniper_glint::main(); //---------------- }