// THIS FILE IS AUTOGENERATED, DO NOT MODIFY /*QUAKED actor_enemy_submarine_gasmask (1.0 0.25 0.0) (-16 -16 0) (16 16 72) SPAWNER FORCESPAWN UNDELETABLE PERFECTENEMYINFO DONTSHAREENEMYINFO defaultmdl="body_work_civ_male_a" "count" -- max AI to ever spawn from this spawner SPAWNER -- makes this a spawner instead of a guy FORCESPAWN -- will try to delete an AI if spawning fails from too many AI UNDELETABLE -- this AI (or AI spawned from here) cannot be deleted to make room for FORCESPAWN guys PERFECTENEMYINFO -- this AI when spawned will get a snapshot of perfect info about all enemies DONTSHAREENEMYINFO -- do not get shared info about enemies at spawn time from teammates */ main() { self.animTree = ""; self.additionalAssets = ""; self.team = "axis"; self.type = "human"; self.subclass = "regular"; self.accuracy = 0.2; self.health = 30; self.secondaryweapon = ""; self.sidearm = "usp"; self.grenadeWeapon = "fraggrenade"; self.grenadeAmmo = 0; if ( isAI( self ) ) { self setEngagementMinDist( 256.000000, 0.000000 ); self setEngagementMaxDist( 768.000000, 1024.000000 ); } switch( codescripts\character::get_random_weapon(7) ) { case 0: self.weapon = "ak47"; break; case 1: self.weapon = "spas12"; break; case 2: self.weapon = "kriss"; break; case 3: self.weapon = "kriss_reflex"; break; case 4: self.weapon = "spas12_eotech"; break; case 5: self.weapon = "ak47_shotgun"; break; case 6: self.weapon = "ak47_eotech"; break; } switch( codescripts\character::get_random_character(3) ) { case 0: character\character_submarine_enemy_a::main(); break; case 1: character\character_submarine_enemy_b::main(); break; case 2: character\character_submarine_enemy_c::main(); break; } } spawner() { self setspawnerteam("axis"); } precache() { character\character_submarine_enemy_a::precache(); character\character_submarine_enemy_b::precache(); character\character_submarine_enemy_c::precache(); precacheItem("ak47"); precacheItem("spas12"); precacheItem("kriss"); precacheItem("kriss_reflex"); precacheItem("spas12_eotech"); precacheItem("ak47_shotgun"); precacheItem("ak47_shotgun_attach"); precacheItem("ak47_eotech"); precacheItem("usp"); precacheItem("fraggrenade"); }