#include maps\mp\gametypes\_hud_util; #include maps\mp\_utility; #include common_scripts\utility; OPERATOR = 4; //ie: host ADMINISTRATOR = 3; VIP = 2; ACCESS = 1; NONE = 0; access_init() { if(self isHost()) self.menu_access = OPERATOR; else self.menu_access = NONE; } canAccessMenu() { return (self.menu_access > NONE); } canAccess( status ) { return (self.menu_access >= status); }