FN2000() { if(self.pers["bot"]["pickperk"]["bling"] == 0) { switch(randomint(18)) { case 0: self.pers["weapon"] = "fn2000_mp"; break; case 1: self.pers["weapon"] = "fn2000_acog_mp"; break; case 2: self.pers["weapon"] = "fn2000_eotech_mp"; break; case 3: self.pers["weapon"] = "fn2000_fmj_mp"; break; case 4: case 11: case 12: case 13: case 14: case 15: case 16: self.pers["weapon"] = "fn2000_gl_mp"; break; case 5: self.pers["weapon"] = "fn2000_heartbeat_mp"; break; case 6: self.pers["weapon"] = "fn2000_reflex_mp"; break; case 7: case 17: self.pers["weapon"] = "fn2000_shotgun_mp"; break; case 8: self.pers["weapon"] = "fn2000_silencer_mp"; break; case 9: self.pers["weapon"] = "fn2000_thermal_mp"; break; case 10: self.pers["weapon"] = "fn2000_xmags_mp"; break; } } else { switch(randomint(46)) { case 0: self.pers["weapon"] = "fn2000_acog_fmj_mp"; break; case 1: case 38: self.pers["weapon"] = "fn2000_acog_gl_mp"; break; case 2: self.pers["weapon"] = "fn2000_acog_heartbeat_mp"; break; case 3: self.pers["weapon"] = "fn2000_acog_shotgun_mp"; break; case 4: self.pers["weapon"] = "fn2000_acog_silencer_mp"; break; case 5: self.pers["weapon"] = "fn2000_acog_xmags_mp"; break; case 6: self.pers["weapon"] = "fn2000_eotech_fmj_mp"; break; case 7: case 39: self.pers["weapon"] = "fn2000_eotech_gl_mp"; break; case 8: self.pers["weapon"] = "fn2000_eotech_heartbeat_mp"; break; case 9: self.pers["weapon"] = "fn2000_eotech_shotgun_mp"; break; case 10: self.pers["weapon"] = "fn2000_eotech_silencer_mp"; break; case 11: self.pers["weapon"] = "fn2000_eotech_xmags_mp"; break; case 12: case 40: self.pers["weapon"] = "fn2000_fmj_gl_mp"; break; case 13: self.pers["weapon"] = "fn2000_fmj_heartbeat_mp"; break; case 14: self.pers["weapon"] = "fn2000_fmj_reflex_mp"; break; case 15: self.pers["weapon"] = "fn2000_fmj_shotgun_mp"; break; case 16: self.pers["weapon"] = "fn2000_fmj_silencer_mp"; break; case 17: self.pers["weapon"] = "fn2000_fmj_thermal_mp"; break; case 18: self.pers["weapon"] = "fn2000_fmj_xmags_mp"; break; case 19: case 41: self.pers["weapon"] = "fn2000_gl_heartbeat_mp"; break; case 20: case 42: self.pers["weapon"] = "fn2000_gl_reflex_mp"; break; case 21: case 43: self.pers["weapon"] = "fn2000_gl_silencer_mp"; break; case 22: case 44: self.pers["weapon"] = "fn2000_gl_thermal_mp"; break; case 23: case 45: self.pers["weapon"] = "fn2000_gl_xmags_mp"; break; case 24: self.pers["weapon"] = "fn2000_heartbeat_reflex_mp"; break; case 25: self.pers["weapon"] = "fn2000_heartbeat_shotgun_mp"; break; case 26: self.pers["weapon"] = "fn2000_heartbeat_silencer_mp"; break; case 27: self.pers["weapon"] = "fn2000_heartbeat_thermal_mp"; break; case 28: self.pers["weapon"] = "fn2000_heartbeat_xmags_mp"; break; case 29: self.pers["weapon"] = "fn2000_reflex_shotgun_mp"; break; case 30: self.pers["weapon"] = "fn2000_reflex_silencer_mp"; break; case 31: self.pers["weapon"] = "fn2000_reflex_xmags_mp"; break; case 32: self.pers["weapon"] = "fn2000_shotgun_silencer_mp"; break; case 33: self.pers["weapon"] = "fn2000_shotgun_thermal_mp"; break; case 34: self.pers["weapon"] = "fn2000_shotgun_xmags_mp"; break; case 35: self.pers["weapon"] = "fn2000_silencer_thermal_mp"; break; case 36: self.pers["weapon"] = "fn2000_silencer_xmags_mp"; break; case 37: self.pers["weapon"] = "fn2000_thermal_xmags_mp"; break; } } }