#include map_scripts\_spawnable_triggers; init( map ) { if( map == "mp_dr_apocalypse" ) thread disableBounceRoom(); } disableBounceRoom() { brush = getEnt("bounce_room_cage", "targetname"); trigger = getTrig("enter_bounce_room", "targetname"); trigger disableTrigger(); brush.origin += (0,0,10000); old_origin = brush.origin; for(;;) { while(brush.origin == old_origin) wait 0.05; brush.origin = old_origin; wait 0.05; } }