main() { humans(); dogs(); } #using_animtree( "generic_human" ); humans() { level.scr_anim[ "generic" ][ "patrol_walk" ] = %patrol_bored_patrolwalk; level.scr_anim[ "generic" ][ "patrol_walk_twitch" ] = %patrol_bored_patrolwalk_twitch; level.scr_anim[ "generic" ][ "patrol_stop" ] = %patrol_bored_walk_2_bored; level.scr_anim[ "generic" ][ "patrol_start" ] = %patrol_bored_2_walk; level.scr_anim[ "generic" ][ "patrol_turn180" ] = %patrol_bored_2_walk_180turn; level.scr_anim[ "generic" ][ "patrol_radio_in_clear" ] = %patrolwalk_cold_gunup_transition; level.scr_anim[ "generic" ][ "patrol_idle_1" ] = %patrol_bored_idle; level.scr_anim[ "generic" ][ "patrol_idle_2" ] = %patrol_bored_idle_smoke; level.scr_anim[ "generic" ][ "patrol_idle_3" ] = %patrol_bored_idle_cellphone; level.scr_anim[ "generic" ][ "patrol_idle_4" ] = %patrol_bored_twitch_bug; level.scr_anim[ "generic" ][ "patrol_idle_5" ] = %patrol_bored_twitch_checkphone; level.scr_anim[ "generic" ][ "patrol_idle_6" ] = %patrol_bored_twitch_stretch; level.scr_anim[ "generic" ][ "patrol_idle_smoke" ] = %patrol_bored_idle_smoke; level.scr_anim[ "generic" ][ "patrol_idle_checkphone" ] = %patrol_bored_twitch_checkphone; level.scr_anim[ "generic" ][ "patrol_idle_stretch" ] = %patrol_bored_twitch_stretch; level.scr_anim[ "generic" ][ "patrol_idle_phone" ] = %patrol_bored_idle_cellphone; } #using_animtree( "dog" ); dogs() { level.scr_anim[ "generic" ][ "patrol_dog_stop" ] = %german_shepherd_run_stop; level.scr_anim[ "generic" ][ "patrol_dog_start" ] = %german_shepherd_run_start; }