#include maps\_anim; #include common_scripts\utility; #using_animtree( "generic_human" ); main() { ride_vehicle_anims(); ride_player_anims(); angel_flare_rig_anims(); dialogue(); level.scr_anim[ "generic" ][ "prone_2_stand" ] = %prone_2_stand; level.scr_anim[ "rook" ][ "boneyard_driver_death" ] = %boneyard_driver_death; } dialogue() { // level.scr_sound[ "animname" ][ "yyy" ] = "yyy"; // level.scr_radio[ "yyy" ] = "yyy"; // Price level.scr_radio[ "byard_pri_wipeoutus" ] = "byard_pri_wipeoutus"; level.scr_radio[ "byard_pri_backupplan" ] = "byard_pri_backupplan"; level.scr_radio[ "byard_pri_lzishot" ] = "byard_pri_lzishot"; level.scr_radio[ "byard_pri_sharpish" ] = "byard_pri_sharpish"; level.scr_radio[ "byard_pri_gettransport" ] = "byard_pri_gettransport"; level.scr_radio[ "byard_pri_headnorth" ] = "byard_pri_headnorth"; level.scr_radio[ "byard_pri_radiotraffic" ] = "byard_pri_radiotraffic"; level.scr_radio[ "byard_pri_contactmakarov" ] = "byard_pri_contactmakarov"; level.scr_radio[ "byard_pri_warhero" ] = "byard_pri_warhero"; level.scr_radio[ "byard_pri_takecareofrest" ] = "byard_pri_takecareofrest"; level.scr_radio[ "byard_pri_onthischannel" ] = "byard_pri_onthischannel"; level.scr_radio[ "byard_pri_lastaweek" ] = "byard_pri_lastaweek"; level.scr_radio[ "byard_pri_myfriend" ] = "byard_pri_myfriend"; level.scr_radio[ "byard_pri_myregards" ] = "byard_pri_myregards"; level.scr_radio[ "byard_pri_whereareyou" ] = "byard_pri_whereareyou"; level.scr_radio[ "byard_pri_landtheplane" ] = "byard_pri_landtheplane"; level.scr_radio[ "byard_pri_gettoplane" ] = "byard_pri_gettoplane"; level.scr_radio[ "byard_pri_muchtime" ] = "byard_pri_muchtime"; level.scr_radio[ "byard_pri_foudntransport" ] = "byard_pri_foudntransport"; level.scr_sound[ "price" ][ "byard_pri_getinjeep" ] = "byard_pri_getinjeep"; level.scr_sound[ "price" ][ "byard_pri_contact12" ] = "byard_pri_contact12"; level.scr_sound[ "price" ][ "byard_pri_contactahead" ] = "byard_pri_contactahead"; level.scr_sound[ "price" ][ "byard_pri_behindus" ] = "byard_pri_behindus"; level.scr_sound[ "price" ][ "byard_pri_onour6" ] = "byard_pri_onour6"; level.scr_sound[ "price" ][ "byard_pri_totheright" ] = "byard_pri_totheright"; level.scr_sound[ "price" ][ "byard_pri_rightside" ] = "byard_pri_rightside"; level.scr_sound[ "price" ][ "byard_pri_totheleft" ] = "byard_pri_totheleft"; level.scr_sound[ "price" ][ "byard_pri_ontheleft" ] = "byard_pri_ontheleft"; level.scr_sound[ "price" ][ "byard_pri_vehiclesat12" ] = "byard_pri_vehiclesat12"; level.scr_sound[ "price" ][ "byard_pri_vehicleson6" ] = "byard_pri_vehicleson6"; level.scr_sound[ "price" ][ "byard_pri_thedrivers" ] = "byard_pri_thedrivers"; level.scr_sound[ "price" ][ "byard_pri_hangon" ] = "byard_pri_hangon"; level.scr_sound[ "price" ][ "byard_pri_holdon" ] = "byard_pri_holdon"; level.scr_sound[ "price" ][ "byard_pri_takewheel" ] = "byard_pri_takewheel"; level.scr_sound[ "price" ][ "byard_pri_droptheramp" ] = "byard_pri_droptheramp"; level.scr_face[ "price" ][ "byard_pri_droptheramp" ] = %byard_pri_droptheramp; level.scr_sound[ "price" ][ "byard_pri_aimforramp" ] = "byard_pri_aimforramp"; level.scr_sound[ "price" ][ "byard_pri_weareleaving" ] = "byard_pri_weareleaving"; // Makarov level.scr_radio[ "byard_mkv_neitherwillyou" ] = "byard_mkv_neitherwillyou"; level.scr_radio[ "byard_mkv_cutsbothways" ] = "byard_mkv_cutsbothways"; level.scr_radio[ "byard_mkv_hotelbravo" ] = "byard_mkv_hotelbravo"; // Nikolai level.scr_radio[ "byard_nkl_ontheway" ] = "byard_nkl_ontheway"; level.scr_radio[ "byard_nkl_sandstorms" ] = "byard_nkl_sandstorms"; level.scr_radio[ "byard_nkl_unsafetoland" ] = "byard_nkl_unsafetoland"; level.scr_radio[ "byard_nkl_paidenough" ] = "byard_nkl_paidenough"; level.scr_radio[ "byard_nkl_oneminute" ] = "byard_nkl_oneminute"; } truck_overrides() { positions = maps\_truck::setanims(); positions[ 1 ].sittag = "tag_guy3"; positions[ 3 ].sittag = "tag_guy2"; positions[ 4 ].sittag = "tag_passenger"; positions[ 4 ].idle = %technical_passenger_idle; positions[ 4 ].getout = %pickup_passenger_climb_out; return positions; } suburban_minigun_overrides() { positions = maps\_suburban_minigun::setanims(); positions = suburban_shared_overrides( positions ); return positions; } suburban_overrides() { positions = maps\_suburban::setanims(); positions = suburban_shared_overrides( positions ); positions[ 1 ].death = %uaz_rear_driver_death; positions[ 2 ].death = %uaz_rear_driver_death; positions[ 3 ].death = %uaz_rear_driver_death; return positions; } suburban_shared_overrides( positions ) { /* UAZ_Lguy_fire_side_v1 UAZ_Lguy_fire_side_v2 UAZ_Lguy_idle_hide UAZ_Rguy_scan_side_v1 UAZ_Rguy_idle */ positions[ 1 ].hide_attack_left[ 0 ] = %UAZ_Rguy_scan_side_v1; positions[ 1 ].hide_attack_left[ 1 ] = %UAZ_Rguy_scan_side_v1; positions[ 1 ].hide_attack_left_occurrence[ 0 ] = 500; positions[ 1 ].hide_attack_left_occurrence[ 1 ] = 500; positions[ 2 ].hide_attack_left[ 0 ] = %UAZ_Rguy_scan_side_v1; positions[ 2 ].hide_attack_left[ 1 ] = %UAZ_Rguy_scan_side_v1; positions[ 2 ].hide_attack_left_occurrence[ 0 ] = 500; positions[ 2 ].hide_attack_left_occurrence[ 1 ] = 500; positions[ 3 ].hide_attack_left[ 0 ] = %UAZ_Lguy_fire_side_v1; positions[ 3 ].hide_attack_left[ 1 ] = %UAZ_Lguy_fire_side_v2; positions[ 3 ].hide_attack_left_occurrence[ 0 ] = 500; positions[ 3 ].hide_attack_left_occurrence[ 1 ] = 500; return positions; } uaz_overrides() { positions = maps\_uaz::setanims(); positions[ 0 ].sittag = "tag_driver"; positions[ 1 ].sittag = "tag_passenger"; positions[ 2 ].sittag = "tag_guy0";// RR positions[ 3 ].sittag = "tag_guy1";// RR positions[ 4 ].sittag = "tag_guy2";// RR positions[ 5 ].sittag = "tag_guy3";// RR positions[ 0 ].idle = %UAZ_driver_idle; // positions[ 1 ].idle = %UAZ_Rguy_idle; positions[ 0 ].getout = %uaz_driver_exit_into_stand; positions[ 2 ].getout = %uaz_driver_exit_into_run; // positions[ 3 ].getout = %uaz_passenger_exit_into_run; positions[ 0 ].getin = %uaz_driver_enter_from_huntedrun; positions[ 2 ].idle = []; positions[ 2 ].idle[ 0 ] = %UAZ_Lguy_idle_hide; positions[ 2 ].idle[ 1 ] = %UAZ_Lguy_idle_react; positions[ 2 ].idleoccurrence[ 0 ] = 1000; positions[ 2 ].idleoccurrence[ 1 ] = 100; // positions[ 3 ].idle = %UAZ_Rguy_idle; // positions[ 4 ].idle = undefined; // positions[ 5 ].idle = undefined; positions[ 2 ].hidetoback = %UAZ_Lguy_trans_hide2back; positions[ 2 ].back_attack = %UAZ_Lguy_fire_back; positions[ 2 ].backtohide = %UAZ_Lguy_trans_back2hide; positions[ 2 ].hide_attack_forward = %UAZ_Lguy_fire_hide_forward; positions[ 2 ].hide_attack_left[ 0 ] = %UAZ_Lguy_fire_side_v1; positions[ 2 ].hide_attack_left[ 1 ] = %UAZ_Lguy_fire_side_v2; positions[ 2 ].hide_attack_left_occurrence[ 0 ] = 500; positions[ 2 ].hide_attack_left_occurrence[ 1 ] = 500; positions[ 2 ].hide_attack_left_standing[ 0 ] = %UAZ_Lguy_standfire_side_v3; positions[ 2 ].hide_attack_left_standing[ 1 ] = %UAZ_Lguy_standfire_side_v4; positions[ 2 ].hide_attack_left_standing_occurrence[ 0 ] = 100; positions[ 2 ].hide_attack_left_standing_occurrence[ 1 ] = 100; positions[ 2 ].hide_attack_back[ 0 ] = %UAZ_Lguy_fire_hide_back_v1; positions[ 2 ].hide_attack_back[ 1 ] = %UAZ_Lguy_fire_hide_back_v2; positions[ 2 ].hide_attack_back_occurrence[ 0 ] = 500; positions[ 2 ].hide_attack_back_occurrence[ 1 ] = 500; positions[ 2 ].react = %UAZ_Lguy_idle_react; // positions[ 1 ].hide_attack_back[ 0 ] = %UAZ_Rguy_fire_back_v2; // positions[ 1 ].hide_attack_back[ 1 ] = %UAZ_Rguy_fire_back_v1; // positions[ 1 ].hide_attack_back_occurrence[ 0 ] = 500; // positions[ 1 ].hide_attack_back_occurrence[ 1 ] = 500; // positions[ 1 ].hide_attack_left[ 0 ] = %UAZ_Lguy_fire_side_v1; // positions[ 1 ].hide_attack_left[ 1 ] = %UAZ_Lguy_fire_side_v2; // positions[ 1 ].hide_attack_left_occurrence[ 0 ] = 500; // positions[ 1 ].hide_attack_left_occurrence[ 1 ] = 500; positions[ 0 ].duck_once = %UAZ_driver_duck; positions[ 0 ].turn_right = %UAZ_driver_turnright; positions[ 0 ].turn_left = %UAZ_driver_turnleft; positions[ 0 ].weave = %UAZ_driver_weave; return positions; } #using_animtree( "vehicles" ); uaz_override_vehicle( positions ) { positions = maps\_uaz::set_vehicle_anims( positions ); positions[ 0 ].vehicle_idle = %UAZ_steeringwheel_idle; positions[ 0 ].vehicle_duck_once = %UAZ_steeringwheel_duck; positions[ 0 ].vehicle_turn_left = %UAZ_steeringwheel_turnleft; positions[ 0 ].vehicle_turn_right = %UAZ_steeringwheel_turnright; positions[ 0 ].vehicle_weave = %UAZ_steeringwheel_weave; positions[ 2 ].vehicle_getoutanim = %uaz_rear_driver_exit_into_run_door; positions[ 3 ].vehicle_getoutanim = %uaz_passenger2_exit_into_run_door; return positions; } truck_vehicle_overrides( positions ) { positions[ 0 ].vehicle_getoutanim = %door_pickup_driver_climb_out; positions[ 1 ].vehicle_getoutanim = %door_pickup_passenger_climb_out; positions[ 2 ].vehicle_getoutanim = %door_pickup_passenger_RR_climb_out; positions[ 3 ].vehicle_getoutanim = %door_pickup_passenger_RL_climb_out; positions[ 4 ].vehicle_getoutanim = %door_pickup_passenger_climb_out; positions[ 0 ].vehicle_getoutanim_clear = false; positions[ 1 ].vehicle_getoutanim_clear = false; positions[ 2 ].vehicle_getoutanim_clear = false; positions[ 3 ].vehicle_getoutanim_clear = false; positions[ 4 ].vehicle_getoutanim_clear = false; positions[ 0 ].vehicle_getinanim = %door_pickup_driver_climb_in; positions[ 1 ].vehicle_getinanim = %door_pickup_passenger_climb_in; //positions[ 2 ].vehicle_getinanim = %door_pickup_driver_climb_in; //positions[ 3 ].vehicle_getinanim = %door_pickup_passenger_climb_in; return positions; } ride_vehicle_anims() { level.scr_anim[ "c130_propeller" ][ "rotate" ][0] = %rotate_X_R; level.scr_animtree[ "c130_propeller" ] = #animtree; level.scr_anim[ "generic" ][ "boneyard_jeep_evac" ] = %boneyard_jeep_evac; level.scr_anim[ "generic" ][ "boneyard_UAZ_door" ] = %boneyard_UAZ_door; level.scr_anim[ "generic" ][ "steer_straight" ] = %boneyard_UAZ_steer_straight; level.scr_anim[ "generic" ][ "steer_left" ] = %boneyard_UAZ_steer_left; level.scr_anim[ "generic" ][ "steer_right" ] = %boneyard_UAZ_steer_right; level.scr_anim[ "generic" ][ "old_steering" ] = %UAZ_steeringwheel_idle; } #using_animtree( "player" ); ride_player_anims() { level.scr_animtree[ "player_rig" ] = #animtree; level.scr_model[ "player_rig" ] = "viewhands_player_marines"; level.scr_anim[ "player_rig" ][ "boneyard_uaz_sit" ] = %boneyard_player_UAZ_sit; level.scr_anim[ "player_rig" ][ "boneyard_uaz_stand" ] = %boneyard_player_UAZ_stand; level.scr_anim[ "player_rig" ][ "boneyard_uaz_mount" ] = %boneyard_player_enter_UAZ; level.scr_anim[ "player_rig" ][ "boneyard_player_evac" ] = %boneyard_player_evac; level.scr_anim[ "player_rig" ][ "grab_wheel" ] = %boneyard_player_grab_wheel; level.scr_anim[ "player_rig" ][ "steer_straight" ] = %boneyard_player_steer_straight; level.scr_anim[ "player_rig" ][ "steer_left" ] = %boneyard_player_steer_left; level.scr_anim[ "player_rig" ][ "steer_right" ] = %boneyard_player_steer_right; } #using_animtree( "script_model" ); angel_flare_rig_anims() { level.scr_animtree[ "angel_flare_rig" ] = #animtree; level.scr_model[ "angel_flare_rig" ] = "angel_flare_rig"; level.scr_anim[ "angel_flare_rig" ][ "ac130_angel_flares" ][0] = %ac130_angel_flares01; level.scr_anim[ "angel_flare_rig" ][ "ac130_angel_flares" ][1] = %ac130_angel_flares02; level.scr_anim[ "angel_flare_rig" ][ "ac130_angel_flares" ][2] = %ac130_angel_flares03; }