#include maps\_ambient; main() { // Set the underlying ambient track level.ambient_track [ "snow_cliff" ] = "ambient_cliffhanger_climb_ext0"; level.ambient_track [ "snow_base" ] = "ambient_cliffhanger_ext0"; level.ambient_track [ "snow_base_white" ] = "ambient_cliffhanger_white_ext0"; map_exterior_to_reverb_eq( "snow_base" ); // Reverb and EQ will use this setting when "exterior" ambience is triggered event = create_ambient_event( "snow_cliff", 7.0, 15.0 ); // Trackname, min and max delay between ambient events // event map_to_reverb_eq( "exterior" ); // use this eq and reverb (if it exists), for this ambient events event add_to_ambient_event( "null", 0.6 ); event add_to_ambient_event( "elm_wind_buffet", 1.0 ); event = create_ambient_event( "snow_base", 7.0, 15.0 ); // Trackname, min and max delay between ambient events // event map_to_reverb_eq( "exterior" ); // use this eq and reverb (if it exists), for this ambient events event add_to_ambient_event( "null", 0.3 ); event add_to_ambient_event( "elm_wind_buffet", 4.0 ); event add_to_ambient_event( "walla_rus_mountain_conv", 1.0 ); event add_to_ambient_event( "walla_rus_mountain_chatter", 1.0 ); event add_to_ambient_event( "elm_jet_flyover_dist", 2.0 ); event = create_ambient_event( "snow_base_white", 4.0, 8.0 ); // Trackname, min and max delay between ambient events // event map_to_reverb_eq( "exterior" ); // use this eq and reverb (if it exists), for this ambient events event add_to_ambient_event( "null", 0.3 ); event add_to_ambient_event( "elm_wind_buffet", 1.0 ); event add_to_ambient_event( "walla_rus_mountain_conv", 1.0 ); event add_to_ambient_event( "walla_rus_mountain_chatter", 1.0 ); thread maps\_utility::set_ambient( "snow_cliff" ); }