// _createart generated. modify at your own risk. Changing values should be fine. main() { level.tweakfile = false; //* Fog section * setDevDvar( "scr_fog_disable", "0" ); ent = maps\_utility::create_vision_set_fog( "gulag_flyin" ); ent.startDist = 6000; ent.halfwayDist = 72000; ent.red = 0.76; ent.green = 0.8; ent.blue = 0.85; ent.maxOpacity = 0.5; ent.transitionTime = 1; //ent.sunRed = 0.88; //ent.sunGreen = 0.88; //ent.sunBlue = 0.864; //ent.sunDir = ( -0.5337, -0.8, 0.25 ); //ent.sunBeginFadeAngle = 0; //ent.sunEndFadeAngle = 27; //ent.normalFogScale = 4; ent = maps\_utility::create_vision_set_fog( "gulag_circle" ); ent.startDist = 500; ent.halfwayDist = 40000; ent.red = 0.76; ent.green = 0.8; ent.blue = 0.85; ent.maxOpacity = 0.5; ent.transitionTime = 10; //ent.sunRed = 0.88; //ent.sunGreen = 0.88; //ent.sunBlue = 0.864; //ent.sunDir = ( -.545, -.7, -.44 ); //ent.sunBeginFadeAngle = 0; //ent.sunEndFadeAngle = 27; //ent.normalFogScale = 2; ent = maps\_utility::create_vision_set_fog( "gulag" ); ent.startDist = 750; ent.halfwayDist = 4000; ent.red = 0.76; ent.green = 0.8; ent.blue = 0.85; ent.maxOpacity = 0.5; ent.transitionTime = 10; //ent.sunRed = 0.88; //ent.sunGreen = 0.88; //ent.sunBlue = 0.864; //ent.sunDir = ( -0.84, -0.54, -0.03 ); //ent.sunBeginFadeAngle = 0; //ent.sunEndFadeAngle = 40; //ent.normalFogScale = 2; maps\_utility::vision_set_changes( "gulag_flyin", 0 ); }