//_createart generated. modify at your own risk. Changing values should be fine. main() { level.tweakfile = true; // *depth of field section* level.dofDefault["nearStart"] = 0; level.dofDefault["nearEnd"] = 1; level.dofDefault["farStart"] = 1050; level.dofDefault["farEnd"] = 13500; level.dofDefault["nearBlur"] = 6; level.dofDefault["farBlur"] = 2.4; players = getentarray( "player", "classname" ); for ( i = 0; i < players.size; i++ ) players[i] maps\_art::setdefaultdepthoffield(); // setExpFog( 0, 8000, 0.33, 0.39, 0.545313, 1, 1 ); // setExpFog(0, 5049.45, 0.479631, 0.508939, 0.570905, 1, 0); setExpFog( 0, 3000, 0.33, 0.39, 0.545313, 1, 1 ); maps\_utility::set_vision_set( "scoutsniper", 0 ); }