#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; main() { maps\af_chase_fx::main(); maps\mp\_load::main(); setDvar( "r_specularcolorscale", "3" ); maps\mp\_compass::setupMiniMap( "compass_map_afghan_chase" ); ambientPlay( "ambient_af_chase_caves_int0" ); setdvar( "compassmaxrange", "1800" ); game[ "attackers" ] = "allies"; game[ "defenders" ] = "axis"; }