#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; main() { setDvar( "r_lightGridEnableTweaks", 1 ); setDvar( "r_lightGridIntensity", 1.2 ); setDvar( "r_lightGridContrast", 0 ); setDvar( "sm_sunShadowScale", 0.7 ); maps\arcadia_fx::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap("compass_map_arcadia"); ambientPlay( "arcadia_ext3" ); setdvar( "compassmaxrange", "1800" ); game[ "attackers" ] = "allies"; game[ "defenders" ] = "axis"; }