#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; main() { maps\cliffhanger_fx::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap( "compass_map_cliffhanger" ); ambientPlay( "ambient_cliffhanger_ext0" ); setDvar( "r_specularcolorscale", "1.2" ); setDvar( "compassmaxrange", "1800" ); game[ "attackers" ] = "allies"; game[ "defenders" ] = "axis"; }