#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; main() { maps\contingency_fx::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap( "compass_map_contingency" ); ambientPlay( "contingency_ext0" ); setdvar( "sm_sunShadowScale", 0.5 );// optimization setdvar( "r_lightGridEnableTweaks", 1 ); setdvar( "r_lightGridIntensity", 1.24 ); setdvar( "r_lightGridContrast", 0 ); setdvar( "compassmaxrange", "1800" ); game[ "attackers" ] = "allies"; game[ "defenders" ] = "axis"; }