#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; main() { // maps\createart\dcburning_fog::main(); maps\dcburning_fx::main(); maps\mp\_load::main(); // maps\createfx\dcburning_audio::main(); maps\mp\_compass::setupMiniMap("compass_map_dcburning"); ambientPlay( "ambient_dcemp_dry" ); setdvar( "compassmaxrange", "1800" ); game[ "attackers" ] = "allies"; game[ "defenders" ] = "axis"; }