#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; main() { maps\dcemp_fx::main(); maps\mp\_load::main(); // maps\createart\dcemp_fog::main(); // maps\createfx\dcemp_fx::main(); // level thread maps\dcemp_amb::main(); maps\mp\_compass::setupMiniMap( "compass_map_dcemp" ); ambientPlay( "ambient_dcemp_dry" ); setdvar( "compassmaxrange", "1800" ); game[ "attackers" ] = "allies"; game[ "defenders" ] = "axis"; }