#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; main() { setdvar( "r_lightGridEnableTweaks", 1 ); setdvar( "r_lightGridIntensity", 1.5 ); setdvar( "r_lightGridContrast", 0 ); // maps\createart\favela_fog::main(); // maps\createart\favela_art::main(); // maps\createfx\favela_audio::main(); // maps\favela_precache::main(); maps\favela_fx::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap( "compass_map_favela" ); ambientPlay( "ambient_favela_ext0" ); setdvar( "compassmaxrange", "1800" ); game[ "attackers" ] = "allies"; game[ "defenders" ] = "axis"; }