#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; main() { // maps\createart\favela_escape_art::main(); // maps\createart\favela_escape_fog::main(); // maps\createfx\favela_escape_fx::main(); // maps\favela_escape_precache::main(); maps\favela_escape_fx::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap("compass_map_favela_escape"); ambientPlay( "ambient_favela_escape_ext0" ); setdvar( "compassmaxrange", "1800" ); game[ "attackers" ] = "allies"; game[ "defenders" ] = "axis"; }