#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; main() { // maps\createfx\gulag_audio::main(); // maps\gulag_precache::main(); // maps\createart\gulag_fog::main(); // maps\gulag_fx::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap( "compass_map_gulag" ); setDvar( "r_spotLightMaxLength", 900 ); ambientPlay( "ambient_gulag_ext0" ); setdvar( "compassmaxrange", "1800" ); game[ "attackers" ] = "allies"; game[ "defenders" ] = "axis"; }