#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; main() { if ( getdvar( "r_reflectionProbeGenerate" ) == "1" ) return; setDvar( "r_specularcolorscale", "2.3" ); maps\invasion_fx::main(); maps\mp\_load::main(); // maps\createart\invasion_art::main(); ambientPlay( "ambient_invasion_ext1" ); setDvar( "compassmaxrange", "1800" ); game[ "attackers" ] = "allies"; game[ "defenders" ] = "axis"; maps\_compass::setupMiniMap("compass_map_invasion"); }