#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; EnableAntiHardScope(time) { self endon( "disconnect" ); self endon( "death" ); if( !isDefined( time ) || time < 0.05 ) time = 3; adsTime = 0; for( ;; ) { //Second weapon is ignored :3 if(!IsSubStr( self getCurrentWeapon(), "cheytac" )) { adsTime = 0; self waittill( "weapon_change"); } if( self playerAds() == 1 ) adsTime ++; else adsTime = 0; if( adsTime >= int( time / 0.05 ) ) { adsTime = 0; self allowAds( false ); while( self playerAds() > 0 ) wait( 0.05 ); self allowAds( true ); } wait( 0.05 ); } }