main() { maps\mp\mp_brecourt_precache::main(); maps\mp\mp_brecourt_fx::main(); maps\createart\mp_brecourt_art::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap( "compass_map_mp_brecourt" ); ambientPlay( "ambient_mp_rural" ); game[ "attackers" ] = "allies"; game[ "defenders" ] = "axis"; setdvar( "r_specularcolorscale", "1" ); setdvar( "compassmaxrange", "4000" ); setdvar( "sm_sunShadowScale", 0.5 ); setdvar( "r_lightGridEnableTweaks", 1 ); setdvar( "r_lightGridIntensity", 1.11 ); setdvar( "r_lightGridContrast", .29 ); }