main() { level._effect[ "ground_fog_mp_highrise_far" ] = loadfx( "smoke/ground_fog_mp_highrise_far" ); level._effect[ "fog_highrise_night" ] = loadfx( "smoke/fog_highrise_night" ); level._effect[ "hallway_smoke" ] = loadfx( "smoke/hallway_smoke_light" ); level._effect[ "dust_wind_fast_light" ] = loadfx( "dust/dust_wind_fast_light" ); level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" ); level._effect[ "room_smoke_400" ] = loadfx( "smoke/room_smoke_400" ); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_highrise_fx::main(); #/ }