main() { //ambient fx level._effect[ "sand_storm_light" ] = loadfx( "weather/sand_storm_mp_rust" ); level._effect[ "sand_spray_detail_runner0x400" ] = loadfx( "dust/sand_spray_detail_runner_0x400" ); level._effect[ "sand_spray_detail_runner400x400" ] = loadfx( "dust/sand_spray_detail_runner_400x400" ); level._effect[ "sand_spray_detail_oriented_runner" ] = loadfx( "dust/sand_spray_detail_oriented_runner" ); level._effect[ "sand_spray_cliff_oriented_runner" ] = loadfx( "dust/sand_spray_cliff_oriented_runner" ); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_rust_fx::main(); #/ }