main() { //ambient fx level._effect[ "rain_mp_storm" ] = loadfx( "weather/rain_mp_storm" ); level._effect[ "rain_noise_splashes" ] = loadfx( "weather/rain_noise_splashes" ); level._effect[ "rain_splash_lite_64x64" ] = loadfx( "weather/rain_splash_lite_64x64" ); level._effect[ "rain_splash_lite_128x128" ] = loadfx( "weather/rain_splash_lite_128x128" ); level._effect[ "river_splash_small" ] = loadfx( "water/river_splash_small" ); level._effect[ "drips_fast" ] = loadfx( "misc/drips_fast" ); level._effect[ "lightning" ] = loadfx( "weather/lightning_mp_storm" ); level._effect[ "smoke_plume_white_01" ] = loadfx( "smoke/smoke_plume_white_01" ); level._effect[ "smoke_plume_white_02" ] = loadfx( "smoke/smoke_plume_white_02" ); level._effect[ "waterfall_drainage_mp" ] = loadfx( "water/waterfall_drainage_mp" ); level._effect[ "waterfall_drainage_mp_small" ] = loadfx( "water/waterfall_drainage_mp_small" ); level._effect[ "waterfall_drainage_splash_mp" ] = loadfx( "water/waterfall_drainage_splash_mp" ); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_storm_fx::main(); #/ }