#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; main() { setDvar( "physVeh_collideWithClipOnly", 1 ); // maps\createart\roadkill_art::main(); // maps\createfx\roadkill_audio::main(); // maps\roadkill_anim::main(); // maps\roadkill_precache::main(); // maps\createart\roadkill_fog::main(); maps\roadkill_fx::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap( "compass_map_roadkill" ); ambientPlay( "ambient_roadkill_ext2" ); setdvar( "compassmaxrange", "1800" ); game[ "attackers" ] = "allies"; game[ "defenders" ] = "axis"; }