// THIS FILE IS AUTOGENERATED, DO NOT MODIFY main() { switch( codescripts\character::get_random_character(5) ) { case 0: character\mp_character_seal_socom_assault_a::main(); break; case 1: character\mp_character_seal_socom_assault_b::main(); break; case 2: character\mp_character_seal_socom_assault_b_blk::main(); break; case 3: character\mp_character_seal_socom_assault_c::main(); break; case 4: character\mp_character_seal_socom_assault_d::main(); break; } } precache() { character\mp_character_seal_socom_assault_a::precache(); character\mp_character_seal_socom_assault_b::precache(); character\mp_character_seal_socom_assault_b_blk::precache(); character\mp_character_seal_socom_assault_c::precache(); character\mp_character_seal_socom_assault_d::precache(); }