#include "ui_mp/common/redux.inc" #define MENU_NAME "team_marinesopfor" #define MENU_TITLE "CHANGE TEAM" menudef { name MENU_NAME rect 0 0 640 480 4 4 forecolor 1 1 1 1 onOpen { open MENU_NAME"_r"; lerp x "from" -200 "to" 0 "over" 0.1; lerp alpha "from" 0 "to" 1 "over" 0.1; } onRequestClose { close MENU_NAME"_r"; lerp alpha "from" 1 "to" 0 "over" 0.1; lerp x "from" 0 "to" -200 "over" 0.1; } onEsc { close self; open class; } REDUX_INGAME_MENU( MENU_TITLE ) REDUX_BUTTON_ALL( 0, "SPECTATOR", scriptmenuresponse "spectator";, 1, ;, ;, team( "name" ) == "TEAM_SPECTATOR" || !dvarbool( "scr_game_spectatetype" ) || !dvarBool( "ui_allow_teamchange" ) ) REDUX_SEPARATOR( 1 ) REDUX_BUTTON_ALL( 1.25, "@" + dvarstring( "g_TeamName_Axis" ), scriptmenuresponse "axis";, 1, ;, ;, team( "name" ) == "TEAM_AXIS" || !dvarBool( "ui_allow_teamchange" ) ) REDUX_BUTTON_ALL( 2.25, "@" + dvarstring( "g_TeamName_Allies" ), scriptmenuresponse "allies";, 1, ;, ;, team( "name" ) == "TEAM_ALLIES" || !dvarBool( "ui_allow_teamchange" ) ) REDUX_SEPARATOR( 3.25 ) REDUX_BUTTON_ALL( 3.5, "AUTO-ASSIGN", scriptmenuresponse "autoassign";, 1, ;, ;, !dvarBool( "ui_allow_teamchange" ) ) } menudef { name MENU_NAME"_r" rect 0 0 640 480 4 4 forecolor 1 1 1 1 visible when ( menuisopen( MENU_NAME ) ) decoration onOpen { lerp x "from" 200 "to" 0 "over" 0.1; lerp alpha "from" 0 "to" 1 "over" 0.1; } onRequestClose { lerp alpha "from" 1 "to" 0 "over" 0.1; lerp x "from" 0 "to" 200 "over" 0.1; } CREATE_SHADER( 0 0 854 480 0 0, "gradient_fadein", 0 0 0 0.4 ) REDUX_GAME_WIDGET }