using UnityEngine;
using System.Collections;

namespace RootMotion {
	[System.Serializable]
	public enum InterpolationMode
	{
		None,
		InOutCubic,
		InOutQuintic,
		InOutSine,
		InQuintic,
		InQuartic,
		InCubic,
		InQuadratic,
		InElastic,
		InElasticSmall,
		InElasticBig,
		InSine,
		InBack,
		OutQuintic,
		OutQuartic,
		OutCubic,
		OutInCubic,
		OutInQuartic,
		OutElastic,
		OutElasticSmall,
		OutElasticBig,
		OutSine,
		OutBack,
		OutBackCubic,
		OutBackQuartic,
		BackInCubic,
		BackInQuartic,
	};
}
