﻿using UnityEngine;
using System.Collections;
using UnityEditor;
using System;

[CustomEditor(typeof(VRCSDK2.VRC_ObjectSync))]
public class VRCObjectSyncEditor : Editor
{
    VRCSDK2.VRC_ObjectSync sync;

    void OnEnable()
    {
        if (sync == null)
            sync = (VRCSDK2.VRC_ObjectSync)target;
    }

    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
    }
}
