﻿using UnityEngine;
using VRC.Udon.Graph;
using VRC.Udon.Graph.Interfaces;

namespace VRC.Udon.Editor.ProgramSources
{
    //[CreateAssetMenu(menuName = "VRChat/Udon/Udon Sub Graph Asset", fileName = "New Udon Sub Graph Asset")]
    public class UdonSubGraphAsset : ScriptableObject, IUdonGraphDataProvider
    {
        [SerializeField]
        private UdonGraphData graphData = new UdonGraphData();

        public UdonGraphData GetGraphData()
        {
            return graphData;
        }
    }
}

