// Orifice Properties
	half _OrificeChannel;
	uniform sampler2D _OrificeData;
	half  _EntryOpenDuration;
	half  _Shape1Depth;
	half  _Shape1Duration;
	half  _Shape2Depth;
	half  _Shape2Duration;
	half  _Shape3Depth;
	half  _Shape3Duration;
	half  _BlendshapePower;
	float _BlendshapeBadScaleFix;
