﻿using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
namespace XSToonDynamicPenetration {
	public class XSReimportMyShadersPlease : AssetPostprocessor {
		private static string xsFilePath = null;
		static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) {
			if (xsFilePath == null) {
				xsFilePath = XSStyles.findAssetPath("");
			}
			foreach (string str in importedAssets) {
				if (str.StartsWith(xsFilePath + "/Main/CGIncludes")) {
					Debug.Log("XS CGInclude updated: " + str.Replace(xsFilePath + "/Main/CGIncludes/", ""));
					string[] files = Directory.GetFiles(xsFilePath + "/Main/Shaders", "*.shader");
					foreach (string file in files) {
						AssetDatabase.ImportAsset(file, ImportAssetOptions.ForceUpdate);
					}
				}

				if (str.StartsWith(xsFilePath + "/Main/Patreon/CGIncludes")) {
					Debug.Log("XS CGInclude updated: " + str.Replace(xsFilePath + "/Main/Patreon/CGIncludes/", ""));
					string[] files = Directory.GetFiles(xsFilePath + "/Main/Patreon/Shaders", "*.shader");
					foreach (string file in files) {
						AssetDatabase.ImportAsset(file, ImportAssetOptions.ForceUpdate);
					}
				}

			}
		}
	}
}