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%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
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  m_Name: LANGUAGE_LOUD_EXAMPLE
  m_EditorClassIdentifier: 
  languageName: LOUD ENGLISH
  author: EXAMPLE
  main:
    title: PUMKIN'S AVATAR TOOLS
    windowName: PUMKIN TOOLS
    version: VERSION
    tools: TOOLS
    removeAll: REMOVE ALL
    copier: COPY COMPONENTS
    avatarInfo: AVATAR INFO
    thumbnails: THUMBNAILS
    info: INFO
    avatar: AVATAR
    useSceneSelection: USE SCENE SELECTION
    experimental: EXPERIMENTAL
  buttons:
    selectFromScene: SELECT FROM SCENE
    copySelected: COPY SELECTED
    refresh: REFRESH
    cancel: CANCEL
    apply: APPLY
    copy: COPY TEXT
    openHelpPage: OPEN HELP PAGE
    openGithubPage: OPEN GITHUB PAGE
    openDonationPage: BUY ME A KO-FI~
    openPoseEditor: OPEN POSE EDITOR
    joinDiscordServer: JOIN DISCORD SERVER!
    selectNone: SELECT NONE
    selectAll: SELECT ALL
    browse: BROWSE
    setFromCamera: SET FROM CAMERA
    reset: RESET
    edit: EDIT
    load: LOAD
    createNewPreset: CREATE NEW PRESET
    quickSetupAvatar: QUICK SETUP AVATAR
    selectInToolsWindow: SELECT IN TOOLS WINDOW
    resetRenderer: RESET RENDERER
    revertRenderer: REVERT RENDERER
    alignCameraToView: ALIGN CAMERA TO VIEW
    savePreset: SAVE PRESET
    selectInAssets: SELECT IN ASSETS
    openFolder: OPEN FOLDER
    selectFolder: SELECT FOLDER
    ok: OK
  tools:
    fillVisemes: FILL VISEMES
    editViewpoint: EDIT VIEWPOINT
    revertBlendshapes: REVERT BLENDSHAPES
    zeroBlendshapes: ZERO BLENDSHAPES
    resetPose: RESET POSE
    resetToTPose: RESET TO T-POSE
    editScale: EDIT SCALE
    autoViewpoint: AUTO VIEWPOINT
    setTPose: FORCE TPOSE
    setRendererAnchors: SET MESH RENDERER ANCHORS
    setSkinnedMeshRendererAnchors: SET SKINNED MESH RENDERER ANCHORS
    viewpointZDepth: Z DEPTH
    revertScale: REVERT SCALE
    editScaleMoveViewpoint: MOVE VIEWPOINT
    refreshSDK: REFRESH SDK WINDOW
    disableDynamicBones: DISABLE DYNAMICBONES
    enableDynamicBones: ENABLE DYNAMICBONES
    toggleDynamicBones: TOGGLE DYNAMICBONES
    fixDynamicBoneScripts: FIX MISSING DYNAMICBONE SCRIPTS IN PREFAB
    hierarchyPath: HIERARCHY PATH
    anchorPath: ANCHOR PATH
  copier:
    copyFrom: COPY FROM
    copySettings: SETTINGS
    createMissing: COPY MISSING COMPONENTS
    emptyGameObjects: EMPTY GAMEOBJECTS
    replaceOld: REPLACE OLD
    transforms: TRANSFORMS
    transforms_position: POSITION
    transforms_rotation: ROTATION
    transforms_scale: SCALE
    transforms_avatarScale: AVATAR SCALE
    dynamicBones: DYNAMIC BONES
    dynamicBones_colliders: DYNAMIC BONE COLLIDERS
    dynamicBones_removeOldBones: REMOVE OLD DYNAMIC BONES
    dynamicBones_removeOldColliders: REMOVE OLD COLLIDERS
    dynamicBones_createMissing: COPY MISSING DYNAMIC BONES
    colliders: COLLIDERS
    colliders_box: BOX COLLIDERS
    colliders_capsule: CAPSULE COLLIDERS
    colliders_sphere: SPHERE COLLIDERS
    colliders_mesh: MESH COLLIDERS
    colliders_removeOld: REMOVE OLD COLLIDERS
    descriptor: AVATAR DESCRIPTOR
    descriptor_pipelineId: PIPELINE ID
    descriptor_animationOverrides: ANIMATION OVERRIDES
    descriptor_copyViewpoint: VIEWPOINT
    skinMeshRender: SKINNED MESH RENDERERS
    skinMeshRender_materials: MATERIALS
    skinMeshRender_blendShapeValues: BLENDSHAPE VALUES
    particleSystems: PARTICLE SYSTEMS
    rigidBodies: RIGID BODIES
    trailRenderers: TRAIL RENDERERS
    meshRenderers: MESH RENDERERS
    copyGameObjects: COPY GAMEOBJECTS
    copyColliderObjects: COPY COLLIDER OBJECTS
    lights: LIGHTS
    animators: ANIMATORS
    copyMainAnimator: COPY MAIN ANIMATOR
    animators_inChildren: CHILD ANIMATORS
    audioSources: AUDIO SOURCES
    joints: JOINTS
    other: OTHER
    other_ikFollowers: IK FOLLOWERS
    aimConstraints: AIM CONSTRAINTS
    ignoreList: IGNORE LIST
    includeChildren: INCLUDE CHILDREN
    size: SIZE
    other_emptyScripts: EMPTY SCRIPTS
    lookAtConstraints: LOOKAT CONSTRAINT
    parentConstraints: PARENT CONSTRAINT
    positionConstraints: POSITION CONSTRAINT
    rotationConstraints: ROTATION CONSTRAINT
    scaleConstraints: SCALE CONSTRAINT
    onlyIfHasValidSources: ONLY IF HAS VALID SOURCES
    showCommon: SHOW COMMON
    showAll: SHOW ALL
    joints_fixed: FIXED JOINT
    joints_hinge: HINGE JOINT
    joints_spring: SPRING JOINT
    joints_character: CHARACTER JOINT
    joints_configurable: CONFIGURABLE JOINT
    joints_removeOld: REMOVE OLD JOINTS
  avatarInfo:
    name: '{0}'
    line: '---------------------'
    gameObjects: 'GAMEOBJECTS: {0} ({1})'
    bones: 'BONES: {0} - {1}'
    skinnedMeshRenderers: 'SKINNED MESH RENDERERS: {0} ({1}) - {2}'
    meshRenderers: 'MESH RENDERERS: {0} ({1}) - {2}'
    polygons: 'POLYGONS: {0} ({1}) - {2}'
    usedMaterialSlots: 'USED MATERIAL SLOTS: {0} ({1}) - {2}'
    uniqueMaterials: 'UNIQUE MATERIALS: {0} ({1})'
    shaders: 'SHADERS: {0}'
    dynamicBoneTransforms: 'DYNAMIC BONE TRANSFORMS: {0} ({1}) - {2}'
    dynamicBoneColliders: 'DYNAMIC BONE COLLIDERS: {0} ({1}) - {2}'
    dynamicBoneColliderTransforms: 'COLLIDER AFFECTED TRANSFORMS: {0} ({1}) - {2}'
    particleSystems: 'PARTICLE SYSTEMS: {0} ({1}) - {2}'
    maxParticles: 'MAX PARTICLES: {0} ({1}) - {2}'
    overallPerformance: 'OVERALL PERFORMANCE: {0}'
    selectAvatarFirst: SELECT AN AVATAR FIRST
    ikFollowers: 'IK FOLLOWERS: {0} ({1})'
  thumbnails:
    overlayCameraImage: OVERLAY IMAGE
    overlayTexture: OVERLAY TEXTURE
    startUploadingFirst: START UPLOADING AN AVATAR, OR GET INTO PLAY MODE
    backgroundType: BACKGROUND TYPE
    backgroundType_None: NONE
    backgroundType_Material: SKYBOX
    backgroundType_Color: COLOR
    backgroundType_Image: IMAGE
    hideOtherAvatars: HIDE OTHER AVATARS WHEN UPLOADING
    tint: TINT
    useCameraOverlay: USE CAMERA OVERLAY
    useCameraBackground: USE CAMERA BACKGROUND
    selectedCamera: SELECTED CAMERA
    offset: OFFSET
    blendshapes: BLENDSHAPES
    poses: POSES
    cameras: CAMERAS
    centerCameraFixClippingPlanes: FIX CLIPPING PLANES
    positionOffset: POSITION OFFSET
    rotationOffset: ROTATION OFFSET
    tryFixPoseSinking: TRY TO FIX POSE SINKING
    centerCameraOn: CENTER CAMERA ON {0}
    viewpoint: VIEWPOINT
    applyBodyPosition: APPLY BODY POSITION
    applyBodyRotation: APPLY BODY ROTATION
    lockSelectedCameraToSceneView: LOCK SELECTED CAMERA TO SCENE VIEW
    overlayImagePath: OVERLAY IMAGE PATH
    imagePath: IMAGE PATH
    backgroundColor: BACKGROUND COLOR
  misc:
    uwu: UWU
    searchForBones: SEARCH FOR DYNAMICBONES
    language: LANGUAGE
    refresh: REFRESH
    importLanguage: IMPORT LANGUAGE
    enableVerboseLogging: ENABLE VERBOSE LOGGING
    sceneViewOverlayWindowsAtBottom: DRAW SCENE VIEW OVERLAYS AT THE BOTTOM
    misc: MISC
    showExperimentalMenu: SHOW EXPERIMENTAL MENU
  log:
    done: DONE
    cancelled: CANCELLED
    nothingSelected: SELECT SOMETHING FIRST
    cantCopyToSelf: CAN'T COPY COMPONENTS FROM AN OBJECT TO ITSELF. WHAT ARE YOU DOING?
    copyAttempt: ATTEMPTING TO COPY '{0}' FROM '{1}' TO '{2}'
    removeAttempt: ATTEMPTING TO REMOVE '{0}' FROM '{1}'
    copyFromInvalid: CAN'T COPY COMPONENTS BECAUSE 'COPY FROM' IS INVALID
    viewpointApplied: SET VIEWPOSITION TO '{0}'
    viewpointCancelled: CANCELLED VIEWPOSITION CHANGES
    tryFillVisemes: ATTEMPTING TO FILL VISEMES ON '{0}'
    noSkinnedMeshFound: 'FAILED: NO SKINNED MESH FOUND'
    descriptorIsNull: AVATAR DESCRIPTOR IS NULL
    success: SUCCESS
    meshHasNoVisemes: FAILED. MESH HAS NO VISEMES. SET TO DEFAULT
    failed: FAILED
    failedIsNull: 'FAILED: ''{1}'' IS NULL'
    nameIsEmpty: NAME IS EMPTY
    loadedPose: 'LOADED POSE: ''{0}'''
    loadedBlendshapePreset: 'LOADED BLENDSHAPES: ''{0}'''
    failedDoesntHave: 'FAILED: ''{0}'' DOESN''T HAVE A ''{1}'''
    failedAlreadyHas: 'FAILED: ''{0}'' ALREADY HAS A ''{1}'''
    loadedCameraOverlay: LOADED '{0}' AS CAMERA OVERLAY
    failedHasNoIgnoring: '''{0}'' HAS NO ''{1}'', IGNORING'
    settingQuickViewpoint: SETTING QUICK VIEWPOINT TO '{0}'
    cantSetViewpointNonHumanoid: CAN'T SET VIEWPOINT FOR A NON HUMANOID AVATAR
    setAvatarScaleTo: SET AVATAR SCALE TO '{0}'
    setAvatarScaleAndViewpointTo: SET AVATAR SCALE TO '{0}' AND VIEWPOINT TO '{1}'
    canceledScaleChanges: CANCELLED SCALE CHANGES
    successCopiedOverFromTo: 'SUCCESS: COPIED OVER ''{0}'' FROM ''{1}''''S ''{2}''
      TO ''{3}''''S ''{4}'''
    hasNoComponentsOrChildrenDestroying: '''{0}'' HAS NO COMPONENTS OR CHILDREN. DESTROYING'
    cantBeDestroyedPartOfPrefab: '''{0}''''S ''{1}'' CAN''T BE DESTROYED BECAUSE IT''S
      part of A PREFAB INSTANCE. IGNORING'
    meshPrefabMissingCantRevertBlednshapes: MESH PREFAB IS MISSING, CAN'T REVERT TO
      DEFAULT BLENDSHAPES
    meshPrefabMissingCantRevertPose: MESH PREFAB IS MISSING, CAN'T REVERT TO DEFAULT
      POSE
    runtimeBlueprintNotFoundStartUploading: RUNTIMEBLUEPRINTCREATION SCRIPT NOT FOUND.
      START UPLOADING AN AVATAR TO USE THIS
    failedToCenterCameraNoDescriptor: FAILED TO CENTER CAMERA ON VIEWPOINT. AVATAR
      DESCRIPTOR NOT FOUND
    setProbeAnchorTo: SET '{0}''S PROBE ANCHOR TO '{1}'
    cantSetPoseNonHumanoid: CAN'T SET HUMANOID POSE '{0}' ON A NON HUMANOID AVATAR
    loadedImageAsBackground: LOADED '{0}' AS BACKGROUND IMAGE
    loadedImageAsOverlay: LOADED '{0}' AS OVERLAY IMAGE
    descriptorIsMissingCantGetViewpoint: AVATAR DESCRIPTOR IS MISSING. CAN'T GET VIEWPOINT
      POSITION
    hasMissingScriptDestroying: '{0} HAS A MISSING SCRIPT. DESTROYING'
    copiedDynamicBone: COPIED DYNAMICBONE FROM {0}'S {1} TO {2}'S {1}
    invalidTranslation: TRANSLATION {0} IS INVALID
    constraintHasNoValidSources: '{0}''S {1} HAS NO VALID SOURCES. DESTROYING'
    avatarHasNoPrefab: SELECTED AVATAR HAS NO PREFAB ASSOCIATED WITH IT. ONLY PREFABS
      CAN BE FIXED FOR NOW
    attemptingToFixDynamicBoneScripts: ATTEMPTING TO FIX DYNAMICBONE SCRIPTS
    notSelectedInCopierIgnoring: '{0}''S {1} IS NOT SELECTED IN THE COPIER. IGNORING'
    exitPrefabModeFirst: PLEASE EXIT PREFAB MODE BEFORE DOING THIS
    transformNotFound: TRANSFORM AT '{0}' NOT FOUND
    cantApplyPreset: CAN'T APPLY PRESET
  warnings:
    warn: WARNING
    notFound: NOT FOUND
    oldVersion: OLD VERSION
    selectSceneObject: PLEASE SELECT AN OBJECT FROM THE SCENE
    cameraNotFound: CAMERA NOT FOUND
    invalidPreset: 'CAN''T APPLY PRESET {0}: INVALID PRESET'
    cantRevertRendererWithoutPrefab: CAN'T REVERT SKINNED MESH RENDERER {0}, OBJECT
      HAS NO PREFAB
    cantLoadImageAtPath: CAN'T LOAD IMAGE AT {0}
    doesntWorkInUnity2017: DOESN'T WORK IN UNITY 2017 :(
    armatureScaleNotOne: ARMATURE SCALE FOR SELECTED AVATAR ISN'T 1! THIS CAN CAUSe
      ISSUES. PLEASE RE-EXPORT YOUR AVATAR WITH CATS' EXPORT OPTION
    armatureScalesDontMatch: 'ARMATURE SCALES FOR SELECTED AVATARS DON''T MATCH!

      THIS CAN CAUSE ISSUES'
    noDBonesOrMissingScriptDefine: NO DYNAMICBONES FOUND OR MISSING SCRIPT DEFINE
    languageAlreadyExistsOverwrite: LANGUAGE PRESET ALREADY EXISTS. OVERWRITE?
  credits:
    version: VERSION
    redundantStrings: NOW WITH 100% MORE REDUNDANT STRINGS
    addMoreStuff: I'LL ADD MORE STUFF TO THIS EVENTUALLY
    pokeOnDiscord: POKE ME ON DISCORD AT PUMKIN#2020
  poseEditor:
    title: PUMKIN'S POSE EDITOR
    scene: SCENE
    sceneLoadAdditive: LOAD ADDITIVE
    sceneOverrideLights: OVERRIDE LIGHTS
    avatarPosition: AVATAR POSITION
    avatarPositionOverridePose: OVERRIDE POSE
    avatarPositionOverrideBlendshapes: OVERRIDE BLENDSHAPES
    sceneSaveChanges: SAVE SCENE CHANGES
    unloadScene: UNLOAD SCENE
    resetPosition: RESET POSITION
    pose: POSE
    newPose: NEW POSE
    onlySavePoseChanges: ONLY SAVE POSE CHANGES
    loadPose: LOAD POSE
    blendshapes: BLENDSHAPES
    newPreset: NEW PRESET
    loadPreset: LOAD PRESET
    saveButton: SAVE
    reloadButton: RELOAD
    bodyPositionYTooSmall: HUMANPOSE.BODYPOSITION.Y IS {0}, YOU PROBABLY DON'T WANT
      THAT. SETTING HUMANPOSE.BODYPOSITION.Y TO 1
    muscles: MUSCLES
    transformRotations: TRANSFORM ROTATIONS
    selectHumanoidAvatar: SELECT A HUMANOID AVATAR
    animationTime: TIME
    poseFromAnimation: POSE FROM ANIMATION
    allowMotion: ALLOW MOTION
  preset:
    presetName: PRESET NAME
    mode: PRESET MODE
    otherNames: OTHER NAMES
    poseMode: POSE NAME
    editPosePreset: EDIT POSE PRESET
    createPosePreset: CREATE POSE PRESET
    overwriteFile: OVERWRITE FILE
    transformDoesntBelongToAvatar: '{0} DOESN''T BELONG TO AVATAR {1}'
    cameraPreset: CAMERA PRESET
    posePreset: POSE PRESET
    blendshapePreset: BLENDSHAPE PRESET
    editBlendshapePreset: EDIT BLENDSHAPE PRESET
    createBlendshapePreset: CREATE BLENDSHAPE PRESET
    transform: TRANSFORM
    offsetMode: OFFSET MODE
    camera: CAMERA
    editCameraPreset: EDIT CAMERA PRESET
    createCameraPreset: CREATE CAMERA PRESET
